Here is a play through of Wanderlust!
Escapism is his forte and wanderlust his gateway to explore unknown regions far beyond any physical existence. Kook’s a hard working hipster at a local coffee shop but his day takes an odd turn when he finds himself jumping over rooftops on this bad acid trip. On an exploration of mind versus matter and separating the real from the fake Kook will find that seeking distraction may lead you down peculiar paths. Kick it with him as he disassociates from the world and has a pretty gnarly encounter with the nearly extinct OCTO-RANTULA!
And if you’d like, here’s a download link of the video game itself! Click here! (https://tonyvuko.itch.io/wanderlust)
If you’re having problems with the Start menu, alt-tab and hover onto the “Let’s Escape” and click!
Our team consisted of Tony and I. Most of the building/coding of the game consisted of Tony’s solid knowledge of coding and blue printing, and me making a bunch of mess with the code as Tony cleaned up my messes and corrected pretty much every code I messed up majorly. The 2d and 3d assets are also a mixture of both Tony and I’s work. We both have very different artistic identities and skill sets but they somehow meshed together to create visuals that all conform to their own atheistic. Tony was such an awesome partner and really taught me how to co-create within the scope of coming up with a presentable product. – Lynda
The team for this final project was Lynda Fernandez and Tony Vukosavljevic. I did 2D assets, and coding. Lynda did an amazing job on creating assets for all three levels (City, Stomach, and Under Ocean), her creativity is endless. Don’t listen to her, she coded a lot too and even fixed up some of my things! At first, we were bouncing all over the place, going from idea to idea, but eventually took in consideration of “less talk, more rock!” and just went full steam ahead into the unknown and our weirdness. – Tony